Zombra

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  • in reply to: Time for the Kickstarter #1028

    Zombra
    Participant

    I would love to hear from TSI on their progress. Of course I would back a new Kickstarter and would hype my friends about it, yet a Kickstarter is not something to be plunged into without a lot of planning and groundwork. Certainly, there have been worthy project that failed a first KS and then came back and nailed it the second time. It’s definitely doable.

    In any case, I’m still looking forward to 7DS. Hope to hear something soon!

    • This reply was modified 7 years, 1 month ago by  Zombra.
    in reply to: 7DS: Motivations #992

    Zombra
    Participant

    So if I have it right, these are the full lists of all basic character descriptors:

    Race
    Drakyri
    Dwarf
    Feydri
    Half-Shade
    High Elf
    Imperial
    Kralik
    Shade Elf

    Class
    Archer
    Knight
    Legionnaire
    Pitfighter
    Scout
    Soultender
    Wizard
    Wraith Hunter

    Specialty
    Dabbler
    Deadly
    Defensive
    Earth
    Fast
    Fire
    Nature
    Necromancy
    Noble
    Priestly
    Rogue
    Storm
    Tactical
    Tough
    Winter

    Motivation
    Acclaim
    Compassion
    Dominance
    Fealty
    Freedom
    Greed
    Honor
    Purity
    Sanctity
    Seeker
    Self Preservation
    Serenity
    Thrill of Battle

    Looks correct?

    • This reply was modified 8 years, 8 months ago by  Zombra.
    • This reply was modified 8 years, 8 months ago by  Zombra.
    in reply to: 7DS: Motivations #991

    Zombra
    Participant

    Ahh! Thank you so much! Gives some of us nerds something to think about in terms of planning party composition 8)

    in reply to: 7DS: "Happy Holidays" blog update #978

    Zombra
    Participant

    This addresses all my mentioned concerns and more 😀 Thanks for the reply!

    Love the idea of the portraits being derived from customized models! That sounds even better than trying to import custom art to match a concept. Usually you’ll have the ability to make a custom model, but only have a few premade 2d portraits that look nothing like them to choose from (cf. Wasteland 2, Pillars of Eternity). If you guys pull this off, it will be worthy of several fist-pumps.

    Thanks again. Behind you guys all the way on 7DS.

    in reply to: 7DS: "Evil" Ending? #952

    Zombra
    Participant

    Nice post daveyd. TSI has gone on record, I believe, stating that the Empire is not especially “good”. It’s highly authoritarian for example. Which I think is definitely a cool break from the fairytale Good King, Evil King stuff.

    But although I argued against an “evil ending” above, I do think TSI has an interesting opportunity here with the Malloi (their capital-e Evil Gods). In a world in which most people are “normal” (i.e. not Good nor Evil) and just trying to get along, the PCs are technically slaves to the Empire because of the magical oath that they’ve sworn. What if joining (or maybe just temporarily working for) a puppy kicking, baby eating capital-e Evil cult was the only way to break the spell? I think that could make for some very mature and sophisticated storytelling, despite childish black-and-white elements. In fact you couldn’t have that particular sophisticated story without the black-and-white elements.

    Sometimes silly simplistic elements aren’t only there to make a story more palatable to children – often they can cast interesting questions into relief in ways that a more realistic story couldn’t. That’s a big part of why I read science fiction – so many thought-provoking questions you just don’t get in day-to-day life.

    • This reply was modified 9 years, 2 months ago by  Zombra.
    • This reply was modified 9 years, 2 months ago by  Zombra.
    in reply to: 7DS: "Evil" Ending? #947

    Zombra
    Participant

    Yeah, I could see how that could be a good story. Me, I don’t want to go on some personal journey of self-discovery and striving towards freedom. I just want to play a team of badass storm troopers who do their damn job. 😀

    in reply to: 7DS: "Evil" Ending? #945

    Zombra
    Participant

    Interesting! The whole thing with the oath could turn into a major motivating factor … either to perform the Empress’ will, or to try to weasel out of it. The main snag I see there is that the PCs will likely have different motivations in the first place (Honor, Greed, Acclaim, etc.) … the implication is that they’re from different backgrounds and will have sworn the oath for different reasons. So you may well have one PC who will do anything to break the oath and another PC who loves the Empress and swore willingly. That being the case, you can’t really write a plotline where the party embraces the Malloi for the sake of breaking the oath … Alvin the Archer may be willing to drink from the Black Chalice if it will break the spell, but Simon the Scout might be very happy working for the Empire … so which ending makes sense for this party? The Evil Ending can’t really work unless there’s a powerful motivation for ALL the PCs to go for it, unless you’re planning some kind of crazy party splitting mechanic.

    It seems much better to just say, you’ve all sworn the oath, some of your PCs may resent it, but for the purposes of this game you can only make choices that serve the interests of the Empire and there’s no way out of it. As mentioned before, as a GM there is absolutely nothing wrong with setting boundaries for your PCs in this way as long as you let your players know the deal.

    in reply to: Some questions regarding the game/kickstarter. #806

    Zombra
    Participant

    Exactly. It’s fine for stories, not so much for games.

    in reply to: Some questions regarding the game/kickstarter. #795

    Zombra
    Participant

    Perhaps – but it seems the devs agree with me. 😀

    If you want Vancian magic in 7DS, bug them about it.

    in reply to: Some questions regarding the game/kickstarter. #775

    Zombra
    Participant

    Thank heavens they aren’t using Vancian magic. That’s a D&D albatross no game should have hanging around its neck. I for one am delighted that they’re not lumbering themselves with the D&D system. Good riddance.

    • This reply was modified 9 years, 8 months ago by  Zombra.
    • This reply was modified 9 years, 8 months ago by  Zombra.
    • This reply was modified 9 years, 8 months ago by  Zombra.
    in reply to: Honest Feedback #744

    Zombra
    Participant

    And oh yeah, if you register there, you should know that there are avatar choices available from SSI’s Dragonlance and Buck Rogers games. Wear one of those for instant cred 😀

    in reply to: Honest Feedback #742

    Zombra
    Participant

    Yep, it’s a harsh place but honest and often insightful. I would even recommend registering and participating in the discussion over there if you can make the time. You could get a lot of great feedback there that you won’t find here or on your KS page.

    EDIT: Dammit, ninja’d by Alchemist. Good work buddy.

    • This reply was modified 9 years, 8 months ago by  Zombra.

    Zombra
    Participant

    Yeah, I mentioned the same thing a few days ago. Completely agree.

    in reply to: 7DS: About the Chaos Touched #733

    Zombra
    Participant

    So a Touched walking down the street looks ordinary, though should he leap to a rooftop and send a cloud of arrows into a ravening horde, people may suspect.

    Got it! This is some of the wuxia type inspiration I’ve been hearing about. Sounds great; I can completely buy into this. Thanks!

    in reply to: Combat without EXP – controversial discussion #728

    Zombra
    Participant

    Glad if my thoughts helped 🙂

    Another issue to be considered is different XP rates for different party members.

    Since it’s already been stated that different characters may be rewarded at different rates for quest resolutions (due to Motivations), it may be worthwhile to examine individual rewards for the rest of the game as well. This is far trickier to balance than “Your party killed 10 goblins, everyone gets 100xp”, but much more interesting.

    The question then becomes, when do individual rewards occur, and how do we ensure that every character has significant opportunities to earn individual XP.

    I bring this up because, assuming that all XP is not shared, it seems to me that a “Rogue” character (good at picking locks and so forth) is sacrificing his Specialty for the good of the party, so he should get individual XP for locks picked and so forth that the others cannot share. By the same token, though, a Tough or Deadly character devotes his Specialty towards combat, and should receive a greater share of combat XP, perhaps with shares assigned based on damage done, damage received, damage healed, buffs applied, etc. A character who just runs and hides in a corner shouldn’t get as much combat XP (though he should still get some; it’s still dangerous just to be there).

    This observation is prompted by the unfortunate decision by Wasteland 2 to split all combat XP evenly, but to give individual XP for noncombat skill users such as locksmiths and computer scientists, meaning that a combat-focused character receives no individual XP and ends up lagging behind the group while the “skill monkeys” shoot farther ahead with every lock picked, since they enjoy full combat XP regardless of how little they contribute to a fight.

    Perhaps 7DS will adopt a simple system where all XP is shared equally except for Motivation bonuses on quest resolution, but I believe that this would be a missed opportunity. Individual XP awarded for all (meaningful) actions is a more intimate system that involves the player’s reward triggers more directly.

Viewing 15 posts - 1 through 15 (of 19 total)