TSI Support

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Viewing 15 posts - 1 through 15 (of 28 total)
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  • in reply to: Update for 2017? #1020

    TSI Support
    Keymaster

    Sorry for the radio silence.

    TSI remains committed to creating quality games but development is obviously going more slowly than any of us would have hoped. We hope to have more to share before too long.

    in reply to: Propitiatory Game Engine? #988

    TSI Support
    Keymaster

    Right now plans call for UE4 as the engine. The team has dedicated writing staff. Coop gameplay is something we’re hoping to include as well but the main focus is on creating a solid single player RPG.

    in reply to: Gold Box games now on GOG! #927

    TSI Support
    Keymaster
    in reply to: Game Plan #879

    TSI Support
    Keymaster

    Community feedback on stretch goals is really important for us. We have a definite vision for the core game, but hearing from the community really helps as we look to adding additional features and functionality.

    Oddly enough, we love mod tools but haven’t seen as many mods for some titles like Divinity: Original Sin. Any thoughts on why that might be?

    in reply to: Game Plan #876

    TSI Support
    Keymaster

    Right now we’re looking at things like multiplayer support and/or mod tools. However, we’re very focused on the main single player campaign.

    in reply to: The Bard's Tale #874

    TSI Support
    Keymaster

    We appreciate the support. We’ve announced that Lee Dotson joined the team as Art Director this week. Expect us to be a bit more chatty on social media when Bard’s Tale IV hits the goal (we’re backers too). 🙂

    in reply to: Quite here #839

    TSI Support
    Keymaster

    The team is indeed working on new material. So we appreciate your patience with the lack of substantive updates as we make new preparations.

    in reply to: 7DS: Adjective / Race / Class #792

    TSI Support
    Keymaster

    We certainly have early thoughts on other classes and skills. Everything right now is a function of scope. 🙂

    in reply to: Alpha/beta? #781

    TSI Support
    Keymaster

    Yes. That is also in the tiers. We’re anticipating around May, 2016 for Beta.

    in reply to: Some questions regarding the game/kickstarter. #780

    TSI Support
    Keymaster

    Funding from Kickstarter is one route but is not necessarily indicative of the fun budget. It is the amount we need to enter full development.

    We have referenced that the graphics are not indicative of final quality, but they should be on par with games like Wasteland 2.

    We are consciously creating a setting that isn’t straight Tolkien/AD&D vanilla fantasy. Although, we have a lot of fondness for those setting/rules this is a fresh IP and and we’re trying to take the best aspects forward. Backer feedback will be used throughout the development process.

    in reply to: Nosy Site Registration #764

    TSI Support
    Keymaster

    When we hear the community report that stuff isn’t right, we take that to heart. Website registration has been streamlined and fixed. Thanks for the feedback.

    When we work with the community, we’re able to create the right results.

    in reply to: 7DS: Adjective / Race / Class #763

    TSI Support
    Keymaster

    Gold box camping could be interrupted, and so these abilities make the characters less vulnerable during the encounters. There’s a little more complexity now. Characters are recovering long term resources by sleeping (Trauma and Fatigue), rather than spells (which have more explanation in a full Magic update).

    in reply to: Honest Feedback #761

    TSI Support
    Keymaster

    Thanks ProphetSword, we know the admins at Forgotten Realms Unlimited Adventures too. 🙂

    We 100% recognize the audience at RPGCodex. It’s hard to manage multiple points of communication with the audience which is why we have our own forums, social media, and the KS page. We count on you folks to help share information. RPGCodex, RPGWatch, GameBanshee and other focused communities are all important. So, it really helps when key questions/concerns/ideas get put to us directly.

    in reply to: About the Kickstarter campaign #759

    TSI Support
    Keymaster

    Just a quick note on pricing: a $15 price point is for a much shorter campaign than a $25+ price. So, we’ve planned on delivering a larger scope than you get with a smaller game.

    in reply to: Combat without EXP – controversial discussion #736

    TSI Support
    Keymaster

    Now there’s a good poll question! Something like “How do you feel about Auto-resolving combat”?

    We purposely wanted to make a game where you control the party in turn based combat… and likely do away with most of that easy wandering monster stuff. That simply isn’t good game design these days. 😉

Viewing 15 posts - 1 through 15 (of 28 total)