I’m curious, what happened with the development Gateway to he Savage Frontier? many of the elements felt incomplete, and it actually used an older game engine (from Curse of the Azure Bonds).
Also the ports were really bad for this game, and seemed incomplete. The Amiga version lacked Hard Drive install, and included note to save game often. The Commodore 64 port lacked new features (added since Curse of the Azure Bonds), and re-used a lot of earlier art work.
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This topic was modified 10 years, 2 months ago by Kirben.