Darksun was a shift for SSI, finally deciding the Gold Box engine had completed its successful run. TSI was also interested in getting into worlds with a different feel, perhaps to broaden their audience. So we geared up for an entirely new engine, investigated console development, and charged into the unknown. The Brom art was a fantastic change, moving from the 80s style of Forgotten Realms.
So, with all the hiccups one expects with moving from sequels to original development, we were able to put out a product we were happy with. Strains related to this game and the changing market did lead to SSI being sold, and moving out of publishing.