Home › Community › TSI Games: Community › Game Plan
Tagged: #TSI
This topic contains 20 replies, has 14 voices, and was last updated by Michael 9 years, 1 month ago.
-
AuthorPosts
-
September 8, 2014 at 12:34 pm #487
I’m curious if you can share any of your plan for the near future with the community. The assumption is that there will be a Kickstarter or some other form of crowd funding. Can you share any information about how you’re planning to proceed and how long it will be before we see further information about the project?
Also, any thoughts about how you’re planning to appeal to both fans of past games and the people who may not have experienced those games?
September 8, 2014 at 9:19 pm #491We’ve just been doing some interviews asking exactly those sort of questions. So expect to see more information coming in the days ahead.
As far as crowdfunding goes, that’s certainly something that’s been successful for other titles. So, we’re evaluating those types of options: publishers vs. investors vs. crowdfunding as we look at our product road map.
September 9, 2014 at 6:58 am #494Look at it as a labor of love, not merely another “title”.
Pool of Radiance was a landmark game in every respect. Hands down the most full and complete cRPG of the era. We know that the designers/coders/artists at SSI poured their heart and soul into that game, it showed. The Goldbox games, as a whole, truly were a labor of love; ’till the grimness of economics reared its ugly head.
So all I can say is Crowdfund, engage all us old fogies that grew up playing the games you guys created in our youth. Tap into that nostalgia we have for these style games. Let us know that you are committed to recreating what we once, and you, still love.
Let us know that you still love those games, by responding to all the questions asked so far in these forums. Get fully engaged, and we will too. Word will spread, all it takes is commitment, get that right, and the economics will work itself out.
September 9, 2014 at 10:29 pm #495We definitely want to respond as best we can. Part of generating awareness is giving information to the media and then disseminating information overall. We are tremendously grateful to the community and look forward to demonstrating that commitment going forward.
September 20, 2014 at 9:55 pm #568Obviously, you’ll do what you think is best after analyzing the options, but one thing I strongly prefer about crowdfunding is that it doesn’t leave you beholden to a publisher interfering with your design, or holding you to a release date. I want the game as fast as possible, but only when it’s actually feature complete, has had lots of beta time to debug and make sure everything works as intended, etc. Whatever you decide for how to pay for the development of the game, make sure you keep this in mind. I’m find with the date slipping if the final product is what you really envision (plus, it will sell better if it doesn’t have review that rip on the fact that it’s incomplete, etc.)
October 16, 2014 at 5:41 pm #589Miracles do happen!
I will cold call from home and raise the money and…
Yeah, just tell me, where do I send the money?
October 30, 2014 at 6:27 pm #593Quick update on this. There’s been some exciting new developments for Seven Dragon Saga. The planned Kickstarter is being moved until next year as a result. All positive stuff!
October 31, 2014 at 12:15 am #595Excellent, I think waiting until next year is a good move. It’ll give you guys and gals time to flesh things out which can only have a positive impact on funding. Looking forward to hearing about the exciting new developments. Any hints? 😀
November 23, 2014 at 6:24 pm #599Any idea if you can use some testers? ::nudge, nudge::
January 17, 2015 at 5:05 am #623Are there any plans to offer multiplayer support?
Will there be a toolset that allows users to create their own dungeons?
June 6, 2015 at 10:26 pm #875I’ll repeat Nol’s question (I gotta know…)
Will there be a toolset that allows users to create their own dungeons?
June 6, 2015 at 11:56 pm #876Right now we’re looking at things like multiplayer support and/or mod tools. However, we’re very focused on the main single player campaign.
June 10, 2015 at 3:31 am #878I am totally on board for a Single Player campaign and honestly that is because I rarely have time at the same time my friends do. But I would love to see mod supports before any time is put into multiplayer as that REALLY is huge for fans. Maybe make it a early stretch goal (provided it works into the budget that way) if it isn’t supports by default?
June 10, 2015 at 10:39 pm #879Community feedback on stretch goals is really important for us. We have a definite vision for the core game, but hearing from the community really helps as we look to adding additional features and functionality.
Oddly enough, we love mod tools but haven’t seen as many mods for some titles like Divinity: Original Sin. Any thoughts on why that might be?
June 11, 2015 at 1:11 am #880Actually there are a lot out already. D:OS UnderSiege – http://steamcommunity.com/sharedfiles/filedetails/?id=312959828 is one of the best as I understand it. I’m still playing through the game as is, so I won’t add any mods until I go back to play again and then of course there is a handful on NexusMods – http://www.nexusmods.com/divinityoriginalsin/?
So yeah it seems like some games get Mod support more than others. I do like the idea of Mods and Multiplayer being Stretch goals though.
NOTE: Personally I get all my games via GOG and then use NexusMod, but most everyone I know uses Steam. I like my games DRM-Free is why I picked GOG.com.
-
AuthorPosts
You must be logged in to reply to this topic.